
Burn
Clear the entire discard pile. Play again.
Designed for fast reference during play.
Be the first player to get rid of all your cards.
















Play one or more matching numbers equal to or higher than the active number. That number becomes the new active number.
Play an eligible action card and follow its effect.
Cannot - or do not want to - play? Pick up the entire discard pile. Your turn ends.
After playing, draw enough cards to maintain at least 4 cards in your hand while the draw pile remains.
Once the draw pile is empty, finish your hand before moving to your face-up cards.
4+ consecutive matching number cards clear the discard pile.
Matching cards may be played together or accumulate across multiple players. The player whose play brings the uninterrupted sequence to 4 or more completes the Match Burn.
An action card or different number breaks the sequence.




8 → 8 → 8 → 8 = MATCH BURN
8 → 8 → REVERSE → 8 → 8 = NO BURN
Normally, play one or more matching number cards equal to or higher than the active number.
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8 is active. Play 9. 9 becomes the new active number.
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The next number must be equal to or lower than 6. Action cards may still be played.
UNDER stays active until a legal number is played, RESET clears it, or BURN clears the pile.

Clear the entire discard pile. Play again.

Only WILD, BURN or RESET may follow. Otherwise, pick up.

Clear all active restrictions. The next player may play any card.

The next number must be equal to or lower than the active number.

Reverse direction. With 2 players, skip your opponent and play again.

Skip the next player in the current direction. With 2 players, play again.

Exchange one of your face-down cards with an opponent's face-down card. No peeking. Play again.

Secretly view one opponent's face-down card and return it. Play again.
Once the draw pile is empty, play until your hand is empty.
Choose any legal face-up card(s). Matching face-up cards may be played together.
The discard pile becomes your hand. Empty your hand before returning to your face-up or face-down cards.
After your face-up cards are gone, choose one face-down card and flip it without looking.
Play it normally. Action effects activate normally.
Add the flipped card and the entire discard pile to your hand. Empty your hand before returning to your remaining face-down cards.
If your final card has an action, complete its required effect first. A Play Again effect does not prevent the win.